Training.

Practice your moves, test a matchup, or play a local match.

THE OBSERVATORY STAGE 01
FREE TRAINING00:00
60 FPS
O B S E R V A T O R YHIGH ABOVE THE NOISE.
V01
YOU P1Fighter
● ● ●
0%
MAKE YOUR MOVE
V02
TRAINING DUMMY P2Fighter
● ● ●
0%
MOVE
SPACEJUMP
CLIGHT
XSTRONG
ZDASH / DODGE
VPICK / THROW
↑ or Space jumps. ↓ drops through platforms. Hold X to charge; release to strike.KEYBOARD READY
UNDER THE HOODA little obsession with responsiveness.
120HzFIXED SIMULATION
0.00msAVG. SIM TICK
0.0msAVG. RENDER
ReadyLAST MOVE · IDLE
LESS FRICTION. MORE EXPRESSION.

Your moves.

← / →Move left / right
↑ / ↓Aim up / down · direction + attack selects the move
↑ / SpaceFull-height jump on tap · 2 air jumps
C / XLight / strong · hold X to charge on the ground
ZDirection + ground: dash · neutral: dodge
Direction + ZIn the air: directional dodge
Drop through platforms · hold in air to accelerate downward
↑ / Space at a wallWall jump · up to 3 before landing
↑ + X in airRecovery · up takes priority over left/right
← / → + C in airSide light · works while holding ↑; ↑ alone + C gives neutral
Air Z → attackGravity cancel · release directions for Z, then aim C or X
VPickup / throw · reserved until weapons are added
Esc / R / .Pause / reset / step one simulation tick
Local player 2

WASD to move / aim · O jump · P light · [ strong · ] dodge · I pickup/throw (reserved). Select “Second player” in the opponent menu.

Gamepads

Left stick / D-pad to move and aim · A / Cross to jump · X / Square light · Y / Triangle strong · shoulder buttons dodge. First connected pad is P1, second is P2.

Aim and movement

Tap ↑ or Space for a full jump. On the ground, ↑ + C/X selects an up attack. In the air, side + C wins over ↑; ↑ + C alone gives neutral air, and ↓ + C gives down air. For aerial strongs, ↑ wins over side and selects recovery. Space + C gives a neutral jump attack with no direction held. Press ↓ with an attack to use a grounded down move on a platform; ↓ alone drops through. Dash then jump for a low, fast leap. Hold ↓ during any jump to add gentle downward acceleration immediately; release it to return to normal gravity.

Gravity cancel

In the air, release the arrows and tap Z to freeze briefly. During that pause, press C or X with a direction to use a grounded attack on a cloud. Cloud strongs always fire uncharged, even if X stays held. The cloud lasts through that attack, then you fall again. It spends your air dodge; your air jumps and recovery are not refilled.

Built for control

100 ms input buffer, 83 ms coyote time, two air jumps, instant facing changes, directional influence during launches, and no random combat outcomes. Colored dots show your remaining air jumps plus recovery. Ground dashes are vulnerable; dodges briefly show a protective ring.