A PLACE WORTH FIGHTING FOR
Build your battleground.
Shape the space. Paint the world. Keep every landing precise.
LAYOUT → ART → ALIGN → PLAY
IDEA → PLAYABLE WORLD
Creating your stage
02 / EVERY EDGE IS REAL
Drag a platform or spawn marker. Mint is solid; amber platforms let you jump up and drop through.
Checking layout…
4 surfaces210 full jump height collision ID
Construction checks cover jump reach, clearance, spawns and blast margins. Matchup balance still comes from playtesting.
How artwork stays aligned
The main platform is a solid rectangle. Jump platforms are one-way lines. Generated material is tiled inside those exact bounds, with its top edge at the collision surface. Background layers are visual only.
Changing a platform’s width rebuilds its artwork once. The simulation reads only the small geometry package at 120 Hz.
Read the stage guide ↗