smashupStage editor
A PLACE WORTH FIGHTING FOR

Build your battleground.

Shape the space. Paint the world. Keep every landing precise.

LAYOUT ART ALIGN PLAY
02 / EVERY EDGE IS REAL

Drag a platform or spawn marker. Mint is solid; amber platforms let you jump up and drop through.

Checking layout…

    4 surfaces210 full jump height collision ID

    Construction checks cover jump reach, clearance, spawns and blast margins. Matchup balance still comes from playtesting.

    How artwork stays aligned

    The main platform is a solid rectangle. Jump platforms are one-way lines. Generated material is tiled inside those exact bounds, with its top edge at the collision surface. Background layers are visual only.

    Changing a platform’s width rebuilds its artwork once. The simulation reads only the small geometry package at 120 Hz.

    Read the stage guide ↗